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DTSTART:19810329T020000
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BEGIN:VEVENT
UID:news342@eikones.philhist.unibas.ch
DTSTAMP;TZID=Europe/Zurich:20260204T173403
DTSTART;TZID=Europe/Zurich:20260422T181500
SUMMARY:Forum Round Table «Epistemische Gewalt in der Kunstgeschichte» mi
 t Tasnim Baghdadi\, Burcu Dogramaci\, Marilyn Umurungi und Hanna Gründler
DTEND;TZID=Europe/Zurich:20260422T200000
END:VEVENT
BEGIN:VEVENT
UID:news267@eikones.philhist.unibas.ch
DTSTAMP;TZID=Europe/Zurich:20260209T173944
DTSTART;TZID=Europe/Zurich:20260427T181500
SUMMARY:NOMIS Lecture by Eduardo Luersen
DESCRIPTION:A videogame journalist flies over his hometown and nostalgicall
 y looks down\, through rarified clouds\, at a soccer field where he once p
 layed\; a researcher navigates an eerie sky before realising that all clou
 ds are inverted\, as if inhabiting an alternative troposphere\; a multitud
 e of players gather in a sunlit\, submerging Pacific archipelago\, to whic
 h they have no more than a remote connection. Computer game images of weat
 her and climate\, as in these vignettes describing experiences with Micros
 oft Flight Simulator\, may speak to memory culture\, the aesthetic pursuit
  of photorealism\, or the enjoyment of natural phenomena in safe\, if not 
 sanitised\, environments. While attending to the atmospheric address of ga
 me images\, this lecture deliberately recedes to the background\, asking i
 nstead: what do these images\, and how they are made\, disclose about cont
 emporary algorithmic image pipelines and the technical culture that produc
 es them? Turning toward the archival present of networked game design and 
 performance\, the talk traces the macro-ecologies and micro-temporalities 
 of media support systems through which weather is operationalised as a pro
 cedural gaming experience.
X-ALT-DESC:<p>A videogame journalist flies over his hometown and nostalgica
 lly looks down\, through rarified clouds\, at a soccer field where he once
  played\; a researcher navigates an eerie sky before realising that all cl
 ouds are inverted\, as if inhabiting an alternative troposphere\; a multit
 ude of players gather in a sunlit\, submerging Pacific archipelago\, to wh
 ich they have no more than a remote connection. Computer game images of we
 ather and climate\, as in these vignettes describing experiences with Micr
 osoft Flight Simulator\, may speak to memory culture\, the aesthetic pursu
 it of photorealism\, or the enjoyment of natural phenomena in safe\, if no
 t sanitised\, environments. While attending to the atmospheric address of 
 game images\, this lecture deliberately recedes to the background\, asking
  instead: what do these images\, and how they are made\, disclose about co
 ntemporary algorithmic image pipelines and the technical culture that prod
 uces them? Turning toward the archival present of networked game design an
 d performance\, the talk traces the macro-ecologies and micro-temporalitie
 s of media support systems through which weather is operationalised as a p
 rocedural gaming experience.</p>
DTEND;TZID=Europe/Zurich:20260427T194500
END:VEVENT
BEGIN:VEVENT
UID:news335@eikones.philhist.unibas.ch
DTSTAMP;TZID=Europe/Zurich:20260303T182638
DTSTART;TZID=Europe/Zurich:20260429T181500
SUMMARY:Media Studies and AI Literacies: Colloquium # 4
DESCRIPTION:AI benchmarks comprise a multitude of quantitative techniques f
 or evaluating the capabilities and potential risks of AI models. They rang
 e from multiple-choice questionnaires to frameworks for assessing the free
 -text outputs of AI models\, and evaluations more akin to psychological in
 telligence tests. Within the AI industry\, benchmarks have long been relie
 d upon as valuable sources of insight about the performance of AI models. 
 They are also used in policy contexts to assess and minimize potential soc
 ietal harms posed by AI. In her talk\, Maria Eriksson approaches AI benchm
 arking as an experimental practice and epistemic template for how to “kn
 ow” AI models. Drawing on insights from the anthropology and sociology o
 f tests and experimental modes of knowledge production\, she examines how 
 benchmarks do not simply describe AI systems\, but actively (re)configure 
 research agendas\, competitive dynamics\, regulatory imaginaries\, and vis
 ions of technological progress.
X-ALT-DESC:<p>AI benchmarks comprise a multitude of quantitative techniques
  for evaluating the capabilities and potential risks of AI models. They ra
 nge from multiple-choice questionnaires to frameworks for assessing the fr
 ee-text outputs of AI models\, and evaluations more akin to psychological 
 intelligence tests. Within the AI industry\, benchmarks have long been rel
 ied upon as valuable sources of insight about the performance of AI models
 . They are also used in policy contexts to assess and minimize potential s
 ocietal harms posed by AI. In her talk\, Maria Eriksson approaches AI benc
 hmarking as an experimental practice and epistemic template for how to “
 know” AI models. Drawing on insights from the anthropology and sociology
  of tests and experimental modes of knowledge production\, she examines ho
 w benchmarks do not simply describe AI systems\, but actively (re)configur
 e research agendas\, competitive dynamics\, regulatory imaginaries\, and v
 isions of technological progress.</p>
DTEND;TZID=Europe/Zurich:20260429T200000
END:VEVENT
BEGIN:VEVENT
UID:news337@eikones.philhist.unibas.ch
DTSTAMP;TZID=Europe/Zurich:20260129T163500
DTSTART;TZID=Europe/Zurich:20260511T181500
SUMMARY:NOMIS Lecture: Cups of Honor and Reward: The Value of Silver in the
  Thirty Years' War
DESCRIPTION:Cups of Honor and Reward: The Value of Silver in the Thirty Yea
 rs' War\\r\\nIn Northern Europe in the sixteenth and seventeenth centuries
 \, honor and reward were often signified by a silver cup. Silver and gilt-
 silver vessels served to commemorate births\, deaths\, and marriages\; the
 y sealed diplomatic relationships and represented communal institutions li
 ke guilds\, charitable societies\, and civic governing bodies. They were p
 rizes in lotteries and shooting contests. Made of a precious metal directl
 y tied to contemporary currency\, the silver cup embodied monetary value t
 hat was recognizable and easily extracted by melting and minting.⁠ But\,
  as the product of innovating\, skilled craftsmen\, it could also hold aes
 thetic as well as symbolic value\, which was tied to its ability to denote
  people\, places\, and historical events. These entangled value systems we
 re brought into high relief in wartime\, when silver plate was taken as bo
 oty\, or confiscated to fund military defense\, or relinquished as ransom 
 to protect life and limb. \\r\\nThis talk tracks silver cups through the 
 tumultuous decades of the Thirty Years’ War (1618–1648)\, a period cha
 racterized by dispossession and displacement. It analyzes the highly ambiv
 alent status the silver cup held as both financial asset and symbolic obje
 ct. Primary evidence for this analysis includes eyewitness accounts of con
 fiscation\, inventories recording the personal significance of silver cups
 \, and surviving hoards of valuables concealed for protection under the th
 reat of siege. The talk’s conclusion turns towards the present day and t
 he competing values that still define early modern silver as both commodit
 y and cultural artifact. 
X-ALT-DESC:<p><strong>Cups of Honor and Reward: The Value of Silver in the 
 Thirty Years' War</strong></p>\n<p>In Northern Europe in the sixteenth and
  seventeenth centuries\, honor and reward were often signified by a silver
  cup. Silver and gilt-silver vessels served to commemorate births\, deaths
 \, and marriages\; they sealed diplomatic relationships and represented co
 mmunal institutions like guilds\, charitable societies\, and civic governi
 ng bodies. They were prizes in lotteries and shooting contests. Made of a 
 precious metal directly tied to contemporary currency\, the silver cup emb
 odied monetary value that was recognizable and easily extracted by melting
  and minting.⁠ But\, as the product of innovating\, skilled craftsmen\, 
 it could also hold aesthetic as well as symbolic value\, which was tied to
  its ability to denote people\, places\, and historical events. These enta
 ngled value systems were brought into high relief in wartime\, when silver
  plate was taken as booty\, or confiscated to fund military defense\, or r
 elinquished as ransom to protect life and limb.&nbsp\;</p>\n<p>This talk t
 racks silver cups through the tumultuous decades of the Thirty Years’ Wa
 r (1618–1648)\, a period characterized by dispossession and displacement
 . It analyzes the highly ambivalent status the silver cup held as both fin
 ancial asset and symbolic object. Primary evidence for this analysis inclu
 des eyewitness accounts of confiscation\, inventories recording the person
 al significance of silver cups\, and surviving hoards of valuables conceal
 ed for protection under the threat of siege. The talk’s conclusion turns
  towards the present day and the competing values that still define early 
 modern silver as both commodity and cultural artifact.&nbsp\;</p>
DTEND;TZID=Europe/Zurich:20260511T194500
END:VEVENT
BEGIN:VEVENT
UID:news343@eikones.philhist.unibas.ch
DTSTAMP;TZID=Europe/Zurich:20260217T132401
DTSTART;TZID=Europe/Zurich:20260517T133000
SUMMARY:Panel discussion on The First Homosexuals
DESCRIPTION:Speakers: Jonathan D. Katz (curator)\, Charlotte Matter (Lauren
 z Assistant Professor of Contemporary Art\, University of Basel)\, Len Sch
 aller (assistant curator\, Kunstmuseum Basel)
X-ALT-DESC:<p><strong>Speakers: Jonathan D. Katz (curator)\, Charlotte Matt
 er (Laurenz Assistant Professor of Contemporary Art\, University of Basel)
 \, Len Schaller (assistant curator\, Kunstmuseum Basel)</strong></p>
DTEND;TZID=Europe/Zurich:20260517T143000
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