Location: Forum eikones, Rheinsprung 11, 4051 Basel
Organizer:
eikones - Zentrum für die Theorie und Geschichte des Bildes, Universität Basel, Eduardo Luersen
Computer game images of weather and climate may re-stage the aesthetic pursuit of photorealism or reenact the enjoyment of natural phenomena in safe, if not sanitised, environments. They may animate environmental sensibilities or embed scientific concepts about the Earth’s atmosphere. While attending to the meteorological address of such images, this lecture deliberately turns to the background, asking what these images, and the processes through which they are made, unearth about contemporary algorithmic image pipelines and the cultural techniques that organise them. Turning to the archival present of networked game design and compute-intensive performance, the lecture takes Microsoft Flight Simulator (2020) as a probe to trace the media ecologies and micro-temporalities of the technical systems that operationalise weather as a procedural gaming experience.
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